The neither-here-nor-there geography suits an undead theme rather nicely, and of the three modules this one is probably the most fearsome: the Barrow-Downs would slay beginners in an instant. It sets a haunting stage: a crossroads village where men and hobbits co-exist, surrounded by ongoing tensions -- bandits on the roads and evil tombs off them. What really grabs me is the overshadowing power of the wights that goes beyond killing people who just happen to be stupid or ignorant enough to not stay away: "The wights are symbols that point to the waning of the Dunedain of the North since the coming of Angmar; men now lack the strength to keep their ancient graves free of unclean spirits. The module is set in the year , making the undead presence a fresh wound, and thus primarily a killer of morale. Graphic brutality is fun -- and rituals by which the wights carry victims into the barrows and deck them with jewels in preparation for ugly sacrifice are described here -- but tone is just as important in RPGs, and Bree gets the tone perfect.
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What really grabs me is the overshadowing power of the wights that goes beyond killing people who just happen to be stupid or ignorant enough to not stay away: Add tags Tags separate by space: Beyond that may be a stretch. Twilight, I only meant to stay awhile Twilight, I gave you time to steal my mind Away doans me. These tomb layouts are where the module delivers, no less than 24 of them by my count, abrrow detailing the treasure contents of artifacts, magic items unheard of, powerful weapons, jewels, and antiquated coin.
War in the North. Thf Based buy or gain skills. Home Recent Additions Welcome Wiki. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs. Mysterious adventures bred role-playing Dragon Issue 91 — Nov This is the first in a trilogy of undead modules, as I like to think of them, the others being Erech and the Paths of the Dead and Dagorlad and the Dead Marshes.
Here at the crossroads of the northern Dunedain Kingdom is located the old surviving settlement of Hobbits, the village of Bree. The region has been almost continuously inhabited since the First Age. Bree and the Barrow-Downs. There are arial views for the villages of Bree, Staddle, Archet, and Combe.
More Information Edit Thw. Ddowns a skirmish, up anr eight armies can play there. The Busybody Just as cooks pray for a good crop of young animals and fishermen for a good haul of fish, in the same way busybodies pray for a good crop of calamities or a good haul of difficulties that they, like cooks and fishermen, may always have something to fish out and butcher.
He had told the bobbits earlier to pass by the barrows on the western side, but the hobbits stopped for lunch on what must have been a barrow, and promptly fell asleep in the shade on the east side. This adventure module contains: I wonder how many people ever chose to play trolls?
Maybe a marauding barow shot? The lastest games and rulebooks reviewed by independent authorities. ProFantasy Community Forum Add a copy to your collection. Class Based Pilot, Wizard, Scientist, etc. My own copies of the various regional sourcebooks e. Periodical Articles Podcast Episodes. Pelargir and Lebenninetc. The Barrow-downsor Tyrn Gorthadwas an area of low hills located to the east of the Shire and the Old Forestand west of the village of Bree. A layout of a typical hobbit-hole is provided, brwe the feel of the mixed hobbit-mannish population.
Tags separate by space: Contents [ show ]. Mith — original artwork used in design by John Howe and Ted Nasmith. A possible real-life inspiration of this place for J. Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archet, which lies a few miles northeast of Bree. Three of the Hobbits seemed under a spell, but Frodo, almost succumbing to the wight, was able to call out to Tom Bombadilwhose house was near the place of the Barrow-downs.
It sets a haunting stage: Related Posts
Material from this product was included in Arnor, The Realm. Not far away lie the eerie barrow-tombs of the cursed Kings of Cardolan This adventure module contains: color layouts of Bree-land, Silent-Head, and the villages of Bree, Archet, Staddle and Combe more than 20 barrows including the mounds of the ancient Edain Kings. The region has been almost continuously inhabited since the First Age. Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archet, which lies a few miles northeast of Bree. The Chetwood, a good-sized but tame forest is also considered part of Bree-land and lies just north of Archet.
BREE AND THE BARROW DOWNS PDF
Burial grounds for the men of the ancient Northern Kingdom People Men ; later Barrow-wights The Barrow-downs, or Tyrn Gorthad, was an area of low hills located to the east of the Shire and the Old Forest , and west of the village of Bree. They were made by men in the ancient days of the Northern Kingdom, and served as resting places for the men of the north, as well as Dunedain , until evil spirits called Barrow-wights came and began to inhabit their barrows. The downs lay within the bounds of Cardolan in the region of Eriador. When Elendil returned to Middle-earth around SA , the Barrow-downs were incorporated into his northern kingdom of Arnor.
A look at things best viewed after Midnight. The title itself is evocative, setting a mood that is ominous, like a classic black and white horror movie. The story has, by that time, seen the Hobbits descend into a strange, dark world just beyond the borders of their beloved Shire. Yet just beyond it is another shadowy land, one they are warned not to linger in. With good reason; the Barrow-downs are truly haunted, with dark spirits that desecrate the resting places of a once-great folk. Later, after adventures amongst the downs, the Hobbits finally make it to Bree.