Please help by moving some material from it into the body of the article. D-Engines could also power mecha, allow for better space travel and gave the power required to build underwater research and food-growing bases. Dead gods awaken and turn their dreadful eyes toward the Earth. These really do run the gambit of possible options, and I found the list to be pretty complete.
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An unusual feature is the selection of numbers from the d10 rolls — a player can pick a single highest number, all like numbers, or straights of consecutive numbers, and use these to generate the result. The result is then added to a "base" consisting of a related attribute score bought by the player at character creation.
Players build characters using points to buy six attributes, Strength, Agility, Perception, Intellect, Tenacity, and Presence, which are used for attribute tests and serve as the base to which roll results for skills are added.
Players have another, separate pool of points used to buy skills such as "Marksman" or "Persuade" in five degrees of competency. Players can also use their points to purchase Assets, including wealth, status, and allies that are beneficial in the game.
They can also select Drawbacks, such as poverty or sickness, that will give them extra points to spend at the cost of suffering an ill effect, either as a direct penalty, or as part of the storyline. Though the character generation is not class-based, there are "Profession" templates that guide players in building characters suitable for the setting, and include prerequisites to join the many factions.
For example, the level of devotion and training required to become a Mecha Pilot is explained in its Profession template. Professions still allow the player to build a unique character despite this. When rolling, players can make use of "Drama Points," which affect die rolls.
Players have ten drama points which are restored every game session loosely defined as being each time the players get together to play.
Despite this being a feature suited mostly to players, important Non-Player Characters also possess drama points to make them tougher or represent their importance. A major element of CthulhuTech is fear and insanity. As well, coming into contact with aliens and demons, performing sorcery, utilizing psychic abilities, or witnessing horrible events, could lead players to gain points of Insanity.
These can be opposed with Tenacity rolls as well. Should a player gain enough insanity points, the character will suffer psychological trauma, including common mental illnesses such as schizophrenia. If a player gains too many points of insanity, the character will be forced out of the game — but can recover with proper psychological attention over a period of time. Game setting[ edit ] The CthulhuTech corebook is set on Earth in , during a war known as the "Aeon War," against aliens and cultists with varying goals.
Due to the Aeon War, the political layout of the world has changed greatly. Vast swathes of Asian and European territory have been destroyed by the rapidly expanding Rapine Storm, a cult of crazed psychopaths and cannibals who ravage the land in hordes of armed men and terrifying alien beasts.
Antarctica, Alaska, and Northern Europe have fallen under the control of the Mi-Go aliens and their advanced technological war machine. Players can choose from two player races in the Core Rulebook. The Nazzadi are depicted as dark skinned humans with intricate tattoos. The CthulhuTech companion book Vade Mecum introduced three new playable races, two of which are results of Nazzadi and Human coupling and are referred to as "Xenomixes.
Factions include the "Tagers," a group of warriors who work for the mysterious Eldritch Society and bond with alien symbionts that produce alien-like suits of flesh over their bodies, giving them enhanced strength and other abilities. Tagers combat the powerful and nearly all-encompassing Chrysalis Corporation, a front for a terrible cult known as the Children of Chaos, who worship Nyarlahotep , and create shapeshifting super soldiers called "Dhohanoids" to accomplish their ends.
NEG players will fight the cults and the alien Mi-Go using mecha and military technology out in the battlefields or sorcery, wits, and investigative ability in the futuristic urban arcologies. The players can also, if they choose, ally themselves with the Chrysalis Corporation and other evil cults. The core inspiration is drawn from the works of HP Lovecraft and others.
A few Mythos elements have been extrapolated into a futuristic setting, such as monstrous Ghouls and Byakhee , the alien Mi-Go , as well as Lovecraftian deities such as Cthulhu and Hastur. Despite the use of races and deities created by Lovecraft and others, there is little to connect the game with the Lovecraftian style of horror; the game is more action oriented.
Notably, while the game itself is very loosely based on the Mythos and the aspects integrated into gameplay are extensively reimagined, the background section closely follows Mythos canon and is fairly accurate. The setting features futuristic elements such as the architecturally efficient and futuristic arcologies , powered armor and mecha , energy weapons, and bio and nano-technology.
In addition, the setting also includes many paranormal or fantastic elements, such as dangerous sorcery and psychic abilities, which take a toll on the sanity of the user, and the Arcanotechnology, a paranormal technology that produces near-endless amounts of efficient and clean fuel. Reception[ edit ] CthulhuTech has received varying degrees of acknowledgment.
Io9 featured a short review of Vade Mecum, the CthulhuTech companion book. The reviewer also goes through Framewerk, finding it easy to pick up, especially for those with experience in the White Wolf Storyteller System. However, he also goes on to say that some of the skills are similar and might confuse beginners, and that it lacks information on the technology of the setting, requiring more supplements to make it whole.
CthulhuTech was a finalist for the 34th Origins Awards ,  an award for particular aspects of the traditional gaming industry. It was nominated in the "Roleplaying Game" category for and was selected as a silver award finalist, though it did not win the category. This was followed by Mongoose Publishing a relationship which ended amicably and Catalyst Game Labs , which ended in April due primarily to non-payment of royalties.
Books in the CthulhuTech game line currently include original publisher in brackets : CthulhuTech Mongoose core book Vade Mecum Mongoose the CthulhuTech companion which details para-psychics, zoners, additional spells and mecha for various factions Dark Passions Mongoose - black and white; Catalyst - color version a sourcebook for cults Damnation View Catalyst a metaplot sourcebook for Mortal Remains Catalyst details culture, society of the New Earth Government, and their enemies, the Migou Ancient Enemies Sandstorm details the struggle between the Tagers of the Eldritch Society and the Chrysalis Corporation Unveiled Threats Sandstorm details the armaments, devices and technology of the Strange Aeon Burning Horizon Wildfire a metaplot sourcebook for Dead Gods  - Release date has not been established but the book was pushed at the end of the "production line".
They say war is hell. This is worse. Though both the creator and her apprentice were driven insane by the design process , the D-Engine proves to be a success and soon makes futuristic technologies like Humongous Mecha and Anti-Gravity possible. This development does not sit well with the Migou, a local group of Starfish Aliens from Pluto that pride themselves on their complete and utter superiority to mankind. They declare war on Earth, first via the Nazzadi, a cloned puppet race of Proud Warrior Race Guys created from the human genome. After the Nazzadi discover their true origins and defect to the side of humanity, the Migou take to the stage of war personally with their own semi-biological mecha and a perfect form of Brainwashing called assimilation. This conflict is known as the Second Arcanotech War, and devastates the Earth.
CTHULHUTECH CORE PDF
Humanity faces extinction. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth. And within hides a cancer, eating away at the very heart of the New Earth Government. This is the Aeon War. This is the time of CthulhuTech.
Cthulhutech - Core Rule Book
Unfortunately, a vicious storm has blown in, trapping the investigators and knocking out both electricity and telephone. Your ad here, right now: Mirages and Shadows have abilities that run on Orgone, but this merely drains their ability to use or help with magic and can be kept on indefinitely. While the staff suffered psychotic attacks, nervous breakdowns, frequent nightmares and other such unpleasantries, they were not driven mad, which was a good thing for everyone involved. To do this they engineered a race in our image called the Nazzadi who looked like Drow with seriously cool tribal tattooswho are mostly unaware of their artificial nature and roots. Please help improve it or discuss these issues on the talk page.