ELDER EVILS 4E PDF

Edit Examples of these beings included Atropus , an undead planetoid said to be the first atropal , a stillborn god; Zargon the Returner, the original lord of the Nine Hells who was cast out by Asmodeus ; Father Llymic , a being of intense power from the Far Realm who escaped the plane of madness to destroy the world but was encased in ice by elven mages; Pandorym , an entity from a space between the planes whose mind was imprisoned in a huge crystal, that was called to the world by the ancient Imaskari to intimidate the gods of their slaves. Collectively known as the "Elder Evils," these beings generally care nothing for any mortal race, offering only madness and destruction. Bolothamogg had some sort of alliance with the demon lord Areex. It was believed that the Eldest was the first aboleth of Abeir-Toril , and the ancestor of the aboleth that lived in the world of Toril around DR. Appearing as part squid and part centipede, this massive creature burrowed through the deepest reaches of the world, driven only by its unending hunger. It ate stone, magma, creatures, and anything else in its path.

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Overwhelming 11 By succeeding on this check, a character knows the sign is an evil omen. Each section describes the effect of the sign at the four intensities listed above. Blood Moon "And the moon shone crimson, drenching the lands with the color of blood. In its ill-omened light, people went mad with rage and turned on each other in hate. At first, it darkens to an orange tone like that of a harvest moon, but as the sign approaches its peak, it turns the color of blood. Effect: The sign of the blood moon sets tempers on edge, making living creatures irritable and aggressive.

Ultimately, they are consumed by involuntary rage. Details: The Hulks of Zoretha are associated with this sign. See Chapter 4 for more information. Dead Sun "The sun did not rise. Hours turned into days, days into weeks, and still the blanket of darkness shrouded all. A cruel, dark winter was upon us, freezing the warmth of our blood. The days grow shorter, and temperatures drop until finally the sun vanishes from the sky, plunging the world into perpetual night.

Effect: Natural and magical lighting diminish as the sign strengthens, until the sun no longer rises. Details: Father Llymic is associated with this sign. See Chapter 3 for more information. Variant: Instead of the sun disappearing completely, planetary rotation slows so that, ultimately, one side of the world is bathed in perpetual light while the other is plunged into eternal darkness.

The effects of the sign on the dark side function as normal. On the light side, the effects are reversed: The range of natural light sources doubles; sunrise occurs earlier and sunset later; spells that produce darkness are impeded and light-producing spells are enhanced.

Finally, global average temperatures climb rather than drop. The glaring light and heat are as great a disaster as endless dark, ultimately rendering the light side a lifeless ruin.

Eerie Weather "Frogs fell from the sky for hours. The next day, flaming stones showered us, killing all they touched. Then it snowed for three weeks. Snow in the summer and sweltering heat in the winter are just the beginning.

Hurricanes lash the coastlines, destroy villages, or flood entire cities; tornadoes rip apart the countryside; and bizarre weather effects become commonplace. All the while, sickening green clouds form, and violet lightning dances between them. Effect: When this sign manifests, it creates strange and random meteorological effects. The intensity of the sign determines the extent, duration, and frequency of the unusual weather.

Details: The Leviathan and Zargon are associated with this sign. See Chapters 5 and 10 for more information. Infestation "Do you hear that? That terrible sound! The scratching, the endless scratching in the wall—and the rats!

Armies of hideous monsters march to the pulse of the lurid sign. The infestation sweeps across the lands, devouring everything in its path.

Effect: The type of infestation depends on the nature of the elder evil. Aberrations, animals, plants, oozes, undead, and vermin are typical choices, though some magical beasts, outsiders, and even humanoids could work too.

As the sign grows in strength, so too do the numbers, increasing the challenge of the encounter. The creatures spread throughout the campaign setting as the sign grows stronger, and encounters range from single fights to desperate stands against vast armies.

Details: Sertrous and the Worm that Walks are associated with this sign. See Chapters 8 and 9 for more information. Variant: Infestations need not be combat encounters. Swarms serve well in this role: Clouds of locusts devour crops, numberless rats spread disease, and creeping spiders drape entire cities in webbing. Restless Dead "Too long have we reveled in our wickedness, too long have we sampled the forbidden—now the gods shun us, sealing the gates to heaven and leaving us lost among the dead.

After souls depart, their bodies stir in a wretched existence neither alive nor dead. The sign of the restless dead first makes itself known by isolated occurrences of zombies and skeletons in the community.

As it strengthens, the undead plague increases. Corpses pull themselves free from graves, slaughtering former friends and lovers and swelling their ranks until only the shuffling dead remain. Effect: In the early stages of this sign, only a few of the dead spontaneously animate.

Necromancy magic becomes more efficacious, while healing magic is suppressed. As the sign intensifies, more and more corpses rise, growing stronger all the while.

Details: Atropus is associated with this sign. See Chapter 2 for more information. Seal of Binding "Unnatural things walk the streets, horrors spewed up from the pits of hell.

How did they get here? Will they ever depart? Aside from its sudden and unusual appearance, the symbol seems to be harmless, but those who communicate with planar beings or use magical methods of travel feel its effect at once. As the sign intensifies, the glyph grows more complex, spreading like a weird stain across the heavens.

Effect: The seal of binding interferes with most conjuration spells and many divination spells by closing off the avenues that enable mortals to interact with the planes. Details: Pandorym is associated with this sign. See Chapter 6 for more information. Twisted Life "We argued about which deity had granted us the boon and blamed harmful effects on infernal forces.

When we should have taken action, we instead wasted time on pointless wrangling. Only now can we see the hideous truth. Soon, though, living creatures and inanimate objects become covered with festering boils, which burst to expel swarms of pests.

Not long after this boon comes a light rain of spores, dotting the landscape with foul growths that spawn horrid abominations and spread corruption across the land. As the sign strengthens, wounds close almost instantly, but flesh grows pustulent and bones distend as life becomes corrupted. At its peak, all undead but the most powerful and hidden are obliterated.

The dead rise as gibbering aberrations, and the living mutate into twisted progeny. Effect: This sign manifests as a surge of corrupt positive energy that resculpts life on an entire world.

Details: Ragnorra is associated with this sign. See Chapter 7 for more information. Additional Signs When creating your own elder evil, use the following signs as inspiration. Alter the effects to fit the theme of your elder evil when necessary.

Alien Skies "I peered into the heavens, searching for familiar sights, but found nothing I knew. All was strange and disquieting, as though we were adrift in alien seas. They glow luridly with weird colors, spreading fear and wonder in all who behold them. Familiar constellations vanish, re-form, or shift to new locations. As the sign reaches its peak, distorting the arcane energies of the world, unsettling auroras and intense meteor showers illuminate the night skies.

Faint: The DC for any saving throw made to maintain concentration on a spell is increased by 2. Moderate: As faint, but whenever a creature deals damage with a spell, the damage of the spell is randomly changed to one of the following damage types roll a d10 to determine the damage type : acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

Strong: As moderate, but the DC for saving throws made to maintain concentration on a spell is increased by 5 from 2. Overwhelming: As strong, but whenever a creature casts a spell, roll a d On a 20, the creature must roll on the Wild Magic Surge table to create a random magical effect. Appalling Fecundity "The peasants believed they had been blessed: Their crops grew quickly, women bore healthy children in weeks rather than months, and the harvest was the best ever.

At first, life was good. But the growth never slowed. Everything birthed and died with such speed that we could hear Nature suffering. Disease was rampant, and vermin spread it everywhere; there was no end to the screams of the afflicted. At first crops and animals grow and reproduce with unnatural swiftness, and injuries vanish overnight.

As the sign intensifies, these early benefits run out of control. Fruit bursts and rots on the vine before it can be harvested. Weeds crack pavement and damage buildings. Clouds of vermin boil up from the earth, laying eggs that hatch and spawn new life in moments, and with them come equally virulent disease. Faint: Ordinary plants are enhanced as if by the plant growth spell. Crops benefit from the enrichment effect, while other vegetation suffers from overgrowth and chokes open spaces. Moderate: As faint, but each week at dawn, living creatures are cured as if by the lesser restoration spell.

Additionally, all plants grow hard spikes and thorns, as the spike growth spell save DC

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Elder evil

Get every sentient being on the elver to perform a simultaneous coup de grace on it! Dark Sun Dark Sun: This page was last edited on 7 Octoberat Please help improve it or discuss rvils issues on the talk page. My main problem with these statistics are way to simple. I mean, if they do, the world ends.

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ELDER EVILS 4E PDF

This article needs additional citations for verification. I mean, he encircles the world. Veils Read Edit View history. Unsourced material may be challenged and removed. Originally Posted by Mark Hall.

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Introduction

It includes new content for epic level characters, in the form of extremely powerful, alien monstrosities intent on destroying the world and designed as a way of providing game masters a means of ending a current campaign. Elder Evils Usage of this site, including but not limited to making or editing a evis or private message or the creation of an account, constitutes acceptance of the Forum Rules. Originally Posted by Mark Hall. I was going to use these guys in my campaign and now I can use the proper versions! The five described in that book share a commonality in that they are all greatly respected by the aboleth. Views Read Edit View dlder.

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