Edit At the start of each chapter is a chapter page which features the chapter name in English and twenty different models from the game. On each two-page spread within the content, the right-page has one model in the upper-right while the same model appears in the bottom-left of the left page but colored over so features cannot be seen. A page entitled "CG Index" on p. In the upper-left of the pages is the list of chapters with the current chapter highlighted and all previous faded. On the right-hand side of the right page are the divisions of the chapters, with the current highlighted and the previous faded.
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Edit At the start of each chapter is a chapter page which features the chapter name in English and twenty different models from the game. On each two-page spread within the content, the right-page has one model in the upper-right while the same model appears in the bottom-left of the left page but colored over so features cannot be seen.
A page entitled "CG Index" on p. In the upper-left of the pages is the list of chapters with the current chapter highlighted and all previous faded. On the right-hand side of the right page are the divisions of the chapters, with the current highlighted and the previous faded. Each characters has their name in English and Japanese, details about their gender, age, and race if applicable, and a bio.
Each main playable character is given a double page-spread profile with their CG image taking up a large portion of the left-page, and their portrait. The second page features individual timelines for these characters and details about the character in battle, including stats at level 1, equipment they can use, and a list and explanation of their top-level commands.
Other major NPCs are given a third or quarter of a page including their field model and a short bio, and for the more important ones a timeline. Following this there is an explanation of races, organizations, and a table including information about each moogle.
The end of the chapter has a main timeline for the game. In the chapter concepts such as Active Time Battle and steal rates are explained. There are a number of tables including a table containing the total EXP needed to achieve each level. Included in this are tables for equipment detailing their battle stats including added status and who of the twelve playable characters can equip them. The weapon tables feature artwork for each weapon.
Synthesis information is covered here, and diagrams showing results and how synthesized equipment can be used in other recipes.
A list of all shops, the items available, and their selling prices. For support abilities the number of Mist Stones to equip, an explanation of what the ability does, and the characters with their cost to learn are given, and a list of equipment from which the ability can be learned.
After this, each summon is shown on a third of a page with their summon name followed by their ability name in parentheses, their summon model, and four images of the summon sequence. An exception to this is Carbuncle whom has only one summon attack shown in three pictures, while the others are named but not depicted; and Phoenix who has both summon abilities covered over four images.
For each enemy a bestiary number is given, a battle model displayed, and tables of stats are displayed. All the abilities the enemies use are explained with the entry and details of name, MP cost, target, element, status, and response to Reflect and Return Magic statuses.
Each boss is indicated. Following this the events of the game are written out and relevant information such as the location of the nine Knights of Pluto. Both Chocobo Hot and Cold minigames are explained in detail, with a table containing the effectiveness of the beak at each beak level, rates for items, and locations where items can be found. The World Map version of the game is also discussed with details of all things that can be uncovered from the minigame. The Mognet sidequest.
The frog eating sidequest, Treno Auction House , the selling of items to the nobles, Ragtime Mouse, friendly monsters and Ozma , coffee sidequest, Stellazzio sidequest, treasure hunter sidequest, Treno shop enemies, skipping, I Want to Be Your Canary sword fight, Festival of the Hunt , mining minigame in Fossil Roo , racing Hippaul , Gambling minigame , and Blackjack. The rules are explained, a table of each card and its stats are given as well as gallery of all the cards, and a table of all people who play cards including information about where they are, and the cards they have.
A list of vehicles the player uses and details about them are given. Artwork of all other vehicles with both Japanese and English are given. Almost every field location is shown with points showing the location of items and also how field locations connect to each other. Fields are divided by location e. Alexandria and names are given in Japanese and in English.
Both Alexandria pre and post-destruction are shown. After the Secret section officially ends, from p. From p. On to is " Melodies of Life " sheet music. The English names given in the Ultimania are not the translations used in the English version of the game.
Final Fantasy VIII Ultimania — and related — Translations Continue
Mary Kirby and Varric Tethras. Instead of being primarily an art collection, the Ultimania was divided into three editions focusing on characters, scenario, and the battle systems. Also by Square Enix. The Official Guide to the First 30 Years. We are experiencing fxntasy difficulties.
List of Square Enix companion books
Well, today is the tale of witches, eh? So, those of you who want to ignore the teacher will be alright. I think knowledge of this witch stuff will be interesting to all of you, though, as it involves real magic. Also, this witch story is one your teacher personally likes very much, so please try to maintain your attention and lend me your ear for a little while. This tool would be able to function of its own accord, and be able to increase its own numbers.