HAVENS OF GONDOR PDF

A look at things best viewed after Midnight. It is a land of knights and gleaming port cities, Elf havens and beautiful towers. There is a tinge of the Arthurian to the region. Should Sauron conquer Minas Tirith, this region would be the last bastion for good in Gondor. It is Dor-en-Ernil, anchored by the great port city of Dol Amroth. This is a land of princes with Elf-blood in their veins, the home of noble Prince Imrahil, who led Gondor for a brief, perilous time, Minas Tirith had neither king nor steward.

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A look at things best viewed after Midnight. It is a land of knights and gleaming port cities, Elf havens and beautiful towers. There is a tinge of the Arthurian to the region. Should Sauron conquer Minas Tirith, this region would be the last bastion for good in Gondor. It is Dor-en-Ernil, anchored by the great port city of Dol Amroth. This is a land of princes with Elf-blood in their veins, the home of noble Prince Imrahil, who led Gondor for a brief, perilous time, Minas Tirith had neither king nor steward.

Still, the authors do a good job of staying true to the feel of Middle-earth. This fiefdom is a good contrast to Minas Tirith. The princes of Dol Amroth and their subjects have not been exposed to the increasing darkness flowing out of Mordor, which has come to cast a pall over the great bastion of Gondor in the East.

There is still hope in Dor-en-Ernil, but if Minas Tirith falls, hope will not long remain. Knights of Dol Amroth At first blush, this may not seem the most obvious place for adventurers. In addition, the region is an obvious jumping-off point for maritime adventure, with the fallen Numenoreans of Umbar always poised to cause mayhem on the seas and coasts. A rundown of Dunadan culture is included, as well as character studies of various Gondorian and elven characters.

The ecology and climate is discussed, and random encounter charts are included, as is true of all Middle-earth Roleplaying game books. Naturally enough, given its location, this region has a lot of sea-based encounters, from manta rays to pirates.

Inland, bandits and smugglers trouble travelers, while patrols seek to keep the roads safe - and I would imagine doing a good job, given that this is one of the safest, most stable areas in Middle-earth. These books are generally well-detailed, giving a gamemaster a lot of material to work with in creating a believable backdrop for adventures, and this book is no exception. Perfect for a Middle-earth-based game, with a bit of work the information could be used for other settings and games, too, if one is so inclined.

These are some of his most detailed and beautiful. Towers, cities, harbors, and countryside are all uniformly good and evocative. The Belfalas region of Gondor; Dol Amroth and Edhellond lie near to each other in the central Western portion of the map, which I had to scan in two parts. First, the city itself. Now, the ships. Havens of Gondor covers what may be the last unsullied realm of Men in Middle-earth.

As such, it may be the last place where a glimpse of fallen Numenor can be had, or at least an echo of that mighty culture. This has some fascinating potential for players to have their characters delve into a place where time has stood almost as still as in the immortal lands of Lorien or Rivendell. They may appear effete, but they have yet to truly pass into decadence in Dol Amroth.

Loremasters in Dol Amroth still study teachings of the Elves. I like to think that it is, a small enclave of Elven mariners that lingers still, the furthest East and South of their folk, visiting their kin to the West in the Grey Havens, their numbers gradually diminishing as some slip away into the Uttermost West each year.

An Elven swan-ship from Edhellond, underway to the West After the fall of Sauron, King Elessar, once known as Aragorn, reestablishes the northern kingdom of Arnor, creating the Reunited Kingdom.

The relative density of the population in Dor-en-Ernil would make it a good place from which to draw colonists to repopulate the kingdom of the North, rebuilding the great cities of Fornost Erain and Annuminas. What if Minas Tirith was overwhelmed? Then Dor-en-Ernil would be left to stave off the forces of Mordor. It would be doomed, of course, but it would be the site of a last desperate struggle.

Havens of Gondor is a pivotal place in Middle-earth, full of potential. It seems deceptively placid, but stands poised to help rekindle a great civilization to the North and South, and rebuild in the East. Posted by.

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Minas Tirith

Empty and silent under a sickle moon was the land when the King of the Sea set foot upon the shore. For seven days he journeyed with banner and trumpet. Then he sent forth heralds, and he commanded Sauron to come before him and swear to him fealty. It was crowned with a globe of crystal that took the rays of the Sun and of the Moon and shone like a bright star that could be seen in clear weather even on the coasts of Gondor or far out upon the western sea. Following the disastrous Kin-strife , the sons of Castamir the Usurper arrived there with many men and most of the fleet of Gondor. There they made a refuge for all the enemies of the king, and a lordship independent of his crown.

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