ALGORYTMY PLL PDF

Watch my super fast 7. Reviewing the best speedcubes in the world and where to get them. There are 21 different variations of Last Layer Permutations, and a well-known name for each. Therefore are required 21 algorithms to make a PLL solving in just 1 fast algorithm. It is possible to make 2 look PLL using only 6 algorithms, you can learn it in the speedsolving guide here.

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OLL short for Orientation of the Last Layer is a last-layer step for 2x2 see OLL 2x2x2 and 3x3 that orients all last-layer corners and edges in one step.

It is the first last-layer step in many speedsolving methods, including the Fridrich Method. Terminology Dot OLL refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color.

These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for one-handed solving. OLL Algorithms Parentheses in an algorithm signify the triggers of the algorithm. The areas shaded in gray represent the oriented pieces on the top layer.

You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube.

If the piece is oriented, the two colors will be the same. The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is. Note that all of these algorithms are written in the Western notation , where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z.

Click on an algorithm not the camera icon to watch an animation of it.

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OLL short for Orientation of the Last Layer is a last-layer step for 2x2 see OLL 2x2x2 and 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. Terminology Dot OLL refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether.

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