CITYBOOK III DEADLY NIGHTSIDE PDF

The layout remains mostly the same as the previous entries in the series- two columns, with small margins and text abutting illustrations tightly. And I expect the areas PCs will most likely be interacting with. Deadly Nightside Citybook IV: The books aim to keep assumptions about the nature and form of fantasy pretty generic. This is one of the best of the Citybook series. Sourcebook detailing people, organizations and establishments for the more dangerous sections of deadlly city, useable with most fantasy rpgs.

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Sourcebook detailing people, organizations and establishments for the more dangerous sections of a city, useable with most fantasy rpgs. It points at one of the factors that makes me really love a good urban setting, especially for a fantasy campaign. If my group found themselves hip-deep in a dungeon crawl and I suggested that perhaps they might split up…well, that would never fly. They would stick together like glue, backing each other up.

But if I can get them into town, they will fly in every direction- going off to take care of business, follow up on clues, talk to important NPCs. Without any back-up.

Not realizing social dangers can be just as potent as physical ones. And I expect the areas PCs will most likely be interacting with. CB III hits its mark and offers plenty of trouble for your players. It also takes a slight turn to offer a more connected Citybook, with strong plot ties between the various entries. Each volume presents generic businesses, locations, and organizations for a fantasy city. The books aim to keep assumptions about the nature and form of fantasy pretty generic.

Even when it deals with the cosmology of the magic, it maintains an open and adaptable approach. While the books are written without specific system mechanics, they offer guidelines for important details. Fighting, magic and so on are ranked to give the GM a clear sense of the relative power. Each entry is usually at least three pages, usually more.

Most include clear maps and layouts with clear icons. An entry usually includes a basic description, layouts, NPC details and most usefully a set of scenario suggestions.

NPC write ups focus on personalities and plot elements. Each book usually offers a set of links and threads to make it easy for the GM to connect different establishments together and create larger stories. These can easily be used or ignored. The layout remains mostly the same as the previous entries in the series- two columns, with small margins and text abutting illustrations tightly.

Strangely the book gives up on the sans-serif font used in the first two in favor of a slightly smaller serif font that looks like Times. Liz Danforth provides an ok cover illustration but dynamite interior illustrations. She opts for all inked and dark line images instead greyscale figures. These reproduce better and look awesome. Randall G Kuipers supplies the maps for the second edition.

These are generally good, except that the grey graph paper background on these are printed darkly, making them more difficulty to read. Mike Stackpole returns as sole editor of this page volume. Sixteen authors offer 18 establishments. Others are notable fantasy authors, like Jennifer Roberson and Dennis L.

Although the table of contents does divide the book into three parts, these lack overview pages dividing them. This volume opens with a really tight introduction, in incredibly tiny text. It points out a new tact this book takes- more explicit and numerous connections, references, and overlaps between establishments. GMs who want to just use a single business will find it easy to pull one out.

But GMs using more of them will discover value added content in these ties. Two pages follow laying out the excellent generic description system for the book.

Several are groups and organizations operating in this part of the city- power brokers and forces the players could easily come into contact with. Nearly everyone has great hooks and plot elements. However The Singing Frog Sanctuary presented here works. It has great and rich NPCs, unusual entertainments and a few odd details that give it enormous character. On the other hand, picking the three I like the most presents an equally difficult challenge. The Bloodmoon School offers a neat place for combat training.

Fighters, duelists, rogues and the like can be entertained and hooked by offering them a kind of dojo. The Bloodmoon School has some great hidden plot hooks.

His backstory could easily set up a whole campaign arc. I also love The Well of Justice because it suggests quite a bit about the community. The vigilante justice served out by this group offers the PCs a force to ally or oppose in this part of their city.

The complexity of the set up offers many plot ideas. Of course how well that works may depend on the level of magic in your campaign. Finally The Steel Man is awesome. The Steel Man and his people ought to be scary. At the same time, the entry manages to provide some compelling NPCs with complex motivations. When I used this in a game, I actually added a few Lovecraftian notes to this particular set up. All the entries read well and the connections between them feel natural and unforced.

This is one of the best of the Citybook series. It offers more gritty and street level material- further away from the high wizardry and the fantastic of some campaigns. But a great deal will still work with that.

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CITYBOOK III DEADLY NIGHTSIDE PDF

Malashicage They are also moderately interlocking but should be easily reskinned for your own dark cities. Although the table of contents does divide the book into three parts, these lack overview pages dividing them. It has great and rich NPCs, unusual entertainments and a few odd details that give it enormous character. Even when it deals with the cosmology of the magic, it maintains an open and adaptable approach. Jightside the books are written without specific system mechanics, they offer guidelines for important details. Simon Sullivan marked it as to-read Sep 03, Strangely the book gives up on the sans-serif font used in the first iij in favor of a slightly smaller serif font that looks like Times. No trivia or quizzes yet.

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Scanned image Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.

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Randall G Kuipers supplies the ditybook for the second edition. Caroline Mars marked it as to-read Aug 17, The complexity of the set up offers many plot ideas. This volume opens with a really tight introduction, in incredibly tiny text. All the entries read well and the connections between them feel natural and unforced. They come complete with maps so that they may be infiltrated by fantasy James Bonds. They are also moderately interlocking but should be easily reskinned for your own dark cities. It points at one of the factors that makes me really love a good urban setting, especially for a fantasy campaign.

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