D20 FADING SUNS PDF

Goktilar Back to home page Return to top. No prestige classes Chapter 3 is only a few pages, and adds a handful of new skills. Seller assumes all responsibility for this listing. Content wise, this is a really good book. But they do offer a free adventure and detailed info on one planet on their web site, so this is somewhat mitigated.

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History[ edit ] After the computer game Machiavelli the Prince , Holistic Design decided to do something new - a space strategy computer game, which would eventually become Emperor of the Fading Suns It is a hard science-fiction game, but much of the universe has fallen back to Medieval technology: noble houses, guilds and a monolithic church control most of the power in the universe.

However, none of these products were released. The jumpgates are relics left by the mysterious Anunnaki, an ancient civilization or civilizations which seem to have influenced the evolution of lesser species, such as humans, for their own end, and waged a devastating war many millennia ago using them as tools and weapons.

The Known Worlds are a very superstitious and dangerous place. Power is administered by five major Noble Houses, five major guilds within the Merchants League, and six major sects of the Universal Church of the Celestial Sun. Following the fall of the old regime, and centuries of darkness and warfare, most worlds have slipped backward to a technology level not much more advanced than 21st century Earth, and a number of alien threats lurk in the shadows.

Pushing at the borders of the Known Worlds lurk the mutangenic horror of the Symbiots, the ancient and enigmatic Vau, and the barbarian empires of the Kurgan and the Vuldrok, all waiting for their chance to throw humanity into darkness and chaos. Players can take the role of either a member of a Noble House, of one the various merchant guilds, or a member of one of the numerous religious sects. Two separate types of occult abilities exist within the game universe: psychic powers and Theurgy.

Theurgy is a kind of ordained divine sorcery practiced by the Church through various approved rites and is capable of producing miracles, often by calling on the assistance of various saints and angels. A large library of supplements provides descriptions of locales planets, space stations, whole sections of space , alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting.

While generally stereotypical in their template-like form, characters are easily personalized through either life path or points-buy systems. For several years, supplements carried rules for both systems.

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